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Monday, July 2, 2007

Project Gotham Racing 3




Project Gotham Racing 3
plays like any other racer. You pick a car, you hit the streets, and you beat your opponents to the finish line. But in addition to numerous race types that offer challenges far more varied than the usual “get first place” objective, PGR3 has its own particular system of reward--the unique kudos point system that encourages flashy driving during races. Drifts, clean racing, sticking to a racing line, passing rivals, and stringing such moves together racks up kudos combos. Push your kudos rank high enough and you’ll unlock super-powered concept cars for purchase in the store.

Both the car physics and the kudos system have been substantially improved since the second Project Gotham. Control is more intuitive and the cars move a bit more realistically. Bonus kudos are now awarded for special types of drifts and turns. Now a shallower, less extreme drift turn that doesn’t look too slick but does let you take a turn just the way you need to catch that opponent up ahead will earn you far more points than in previous games. It still doesn’t quite reward good racing on an equal level with showing off, but that’s kind of the point.

A lengthy solo career takes you on a whirlwind tour of the locales of the game. New York City, Las Vegas, London, Tokyo and the Nürburgring play host to automotive events ranging from straight-up street races to cone challenge agility tests to the brand new time vs. kudos event, in which earning kudos actually stops the clock from running down.

Check out the trailer ..http://www.youtube.com/watch?v=1VFZ_6GooE4

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